Bring back Geometry2D.segment_intersects_circle
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@ -188,6 +188,16 @@
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Returns if [code]point[/code] is inside the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code].
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</description>
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</method>
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<method name="segment_intersects_circle">
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<return type="float" />
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<argument index="0" name="segment_from" type="Vector2" />
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<argument index="1" name="segment_to" type="Vector2" />
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<argument index="2" name="circle_position" type="Vector2" />
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<argument index="3" name="circle_radius" type="float" />
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<description>
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Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
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</description>
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</method>
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<method name="segment_intersects_segment">
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<return type="Variant" />
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<argument index="0" name="from_a" type="Vector2" />
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