Add set_pressed_no_signal method to BaseButton

This commit is contained in:
kobewi
2021-05-06 14:33:44 +02:00
parent dd27413907
commit 50c63bdc4c
3 changed files with 27 additions and 2 deletions

View File

@ -39,6 +39,16 @@
Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
</description>
</method>
<method name="set_pressed_no_signal">
<return type="void">
</return>
<argument index="0" name="pressed" type="bool">
</argument>
<description>
Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
</description>
</method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
@ -60,7 +70,8 @@
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
</member>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.