[MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables state.
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@ -268,6 +268,7 @@ void MultiplayerSynchronizer::_bind_methods() {
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BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_PHYSICS);
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BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_NONE);
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ADD_SIGNAL(MethodInfo("synchronized"));
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ADD_SIGNAL(MethodInfo("visibility_changed", PropertyInfo(Variant::INT, "for_peer")));
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}
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