Merge pull request #98247 from TCROC/fix-headless-graphics-driver-and-shader-crash

Don't create rendering device or parse glsl shader in headless mode
This commit is contained in:
Thaddeus Crews
2024-10-24 13:22:53 -05:00
3 changed files with 18 additions and 1 deletions

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@ -37,11 +37,16 @@
#include "bc1.glsl.gen.h"
#include "bc4.glsl.gen.h"
#include "bc6h.glsl.gen.h"
#include "servers/display_server.h"
static Mutex betsy_mutex;
static BetsyCompressor *betsy = nullptr;
void BetsyCompressor::_init() {
if (!DisplayServer::can_create_rendering_device()) {
return;
}
// Create local RD.
RenderingContextDriver *rcd = nullptr;
RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
@ -182,6 +187,11 @@ static String get_shader_name(BetsyFormat p_format) {
Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
// Return an error so that the compression can fall back to cpu compression
if (compress_rd == nullptr) {
return ERR_CANT_CREATE;
}
if (r_img->is_compressed()) {
return ERR_INVALID_DATA;
}