diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 6488721c537..83c8ef05579 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -52,7 +52,7 @@ Returns the angle between the line connecting the two points and the X axis, in radians. - [url=https://raw.githubusercontent.com/godotengine/godot-docs/stable/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url] + [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url] diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 75fbcb37bcd..8ed15dd0d2c 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -276,7 +276,7 @@ - 1.0: Linear - Greater than 1.0 (exclusive): Ease in [/codeblock] - [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url] + [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url] See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. @@ -974,7 +974,7 @@ smoothstep(0, 2, 2.0) # Returns 1.0 [/codeblock] Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. - [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url] + [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]