diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 6488721c537..83c8ef05579 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -52,7 +52,7 @@
Returns the angle between the line connecting the two points and the X axis, in radians.
- [url=https://raw.githubusercontent.com/godotengine/godot-docs/stable/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 75fbcb37bcd..8ed15dd0d2c 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -276,7 +276,7 @@
- 1.0: Linear
- Greater than 1.0 (exclusive): Ease in
[/codeblock]
- [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
@@ -974,7 +974,7 @@
smoothstep(0, 2, 2.0) # Returns 1.0
[/codeblock]
Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
- [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]