simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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@ -54,8 +54,8 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
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args.push_back(remote_host + ":" + String::num(remote_port));
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}
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args.push_back("-epid");
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args.push_back(String::num(OS::get_singleton()->get_process_id()));
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args.push_back("-allow_focus_steal_pid");
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args.push_back(itos(OS::get_singleton()->get_process_id()));
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if (debug_collisions) {
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args.push_back("-debugcol");
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