Fix default input port hints for some modes in visual shader

This commit is contained in:
Yuri Roubinsky
2022-01-22 11:09:16 +03:00
parent 0e2842d5b2
commit 538cff1351
9 changed files with 97 additions and 70 deletions

View File

@ -342,7 +342,7 @@ public:
virtual bool is_show_prop_names() const override;
virtual bool is_generate_input_var(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleEmit();