Fix default input port hints for some modes in visual shader
This commit is contained in:
@ -342,7 +342,7 @@ public:
|
||||
|
||||
virtual bool is_show_prop_names() const override;
|
||||
virtual bool is_generate_input_var(int p_port) const override;
|
||||
virtual String get_input_port_default_hint(int p_port) const override;
|
||||
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
VisualShaderNodeParticleEmit();
|
||||
|
||||
Reference in New Issue
Block a user