Decrease default sizes of some primitive and CSG meshes for consistency
This commit is contained in:
@ -12,7 +12,7 @@
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<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
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<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
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Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
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Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
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</member>
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</member>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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Size of the prism.
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Size of the prism.
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</member>
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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@ -9,7 +9,7 @@
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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Full height of the sphere.
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Full height of the sphere.
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</member>
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</member>
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<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
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<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
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@ -19,7 +19,7 @@
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the sphere.
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Number of radial segments on the sphere.
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</member>
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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Radius of sphere.
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Radius of sphere.
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</member>
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
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@ -11,7 +11,7 @@
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</member>
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</member>
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<member name="radial_steps" type="int" setter="set_radial_steps" getter="get_radial_steps" default="8">
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<member name="radial_steps" type="int" setter="set_radial_steps" getter="get_radial_steps" default="8">
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</member>
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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</member>
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</member>
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<member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2">
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<member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2">
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</member>
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</member>
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@ -1110,7 +1110,7 @@ Ref<Material> CSGSphere3D::get_material() const {
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CSGSphere3D::CSGSphere3D() {
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CSGSphere3D::CSGSphere3D() {
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// defaults
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// defaults
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radius = 1.0;
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radius = 0.5;
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radial_segments = 12;
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radial_segments = 12;
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rings = 6;
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rings = 6;
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smooth_faces = true;
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smooth_faces = true;
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@ -17,7 +17,7 @@
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
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Number of vertical slices for the sphere.
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Number of vertical slices for the sphere.
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</member>
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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Radius of the sphere.
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Radius of the sphere.
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</member>
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
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@ -247,7 +247,7 @@ class PrismMesh : public PrimitiveMesh {
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private:
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private:
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float left_to_right = 0.5;
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float left_to_right = 0.5;
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Vector3 size = Vector3(2.0, 2.0, 2.0);
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Vector3 size = Vector3(1.0, 1.0, 1.0);
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int subdivide_w = 0;
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int subdivide_w = 0;
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int subdivide_h = 0;
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int subdivide_h = 0;
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int subdivide_d = 0;
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int subdivide_d = 0;
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@ -309,8 +309,8 @@ class SphereMesh : public PrimitiveMesh {
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GDCLASS(SphereMesh, PrimitiveMesh);
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GDCLASS(SphereMesh, PrimitiveMesh);
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private:
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private:
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float radius = 1.0;
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float radius = 0.5;
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float height = 2.0;
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float height = 1.0;
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int radial_segments = 64;
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int radial_segments = 64;
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int rings = 32;
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int rings = 32;
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bool is_hemisphere = false;
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bool is_hemisphere = false;
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@ -358,7 +358,7 @@ class TubeTrailMesh : public PrimitiveMesh {
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GDCLASS(TubeTrailMesh, PrimitiveMesh);
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GDCLASS(TubeTrailMesh, PrimitiveMesh);
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private:
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private:
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float radius = 1.0;
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float radius = 0.5;
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int radial_steps = 8;
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int radial_steps = 8;
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int sections = 5;
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int sections = 5;
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float section_length = 0.2;
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float section_length = 0.2;
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