Mobile: Move _setup_lightmaps before _fill_render_list

This commit is contained in:
BlueCube3310
2025-05-23 14:28:45 +02:00
parent 7a0ab9d561
commit 546b40eee2

View File

@ -841,6 +841,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->directional_light_count = directional_light_count;
// Lightmaps need to be set up before _fill_render_list as it depends on them.
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
// fill our render lists early so we can find out if we use various features
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
@ -937,7 +940,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false);
// May have changed due to the above (light buffer enlarged, as an example).