Scene shader: Improve and document SH evaluation for light probes

This commit is contained in:
BlueCube3310
2025-04-18 16:45:28 +02:00
parent 215acd52e8
commit 5640ddd0a5
4 changed files with 58 additions and 46 deletions

View File

@ -1042,7 +1042,6 @@ void main() {
0.488603 * ray_dir.x, //l1p1
1.092548 * ray_dir.x * ray_dir.y, //l2n2
1.092548 * ray_dir.y * ray_dir.z, //l2n1
//0.315392 * (ray_dir.x * ray_dir.x + ray_dir.y * ray_dir.y + 2.0 * ray_dir.z * ray_dir.z), //l20
0.315392 * (3.0 * ray_dir.z * ray_dir.z - 1.0), //l20
1.092548 * ray_dir.x * ray_dir.z, //l2p1
0.546274 * (ray_dir.x * ray_dir.x - ray_dir.y * ray_dir.y) //l2p2