CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
This commit is contained in:
@ -1545,6 +1545,7 @@ public:
|
||||
virtual void canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) = 0;
|
||||
|
||||
virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) = 0;
|
||||
virtual void canvas_item_set_use_identity_transform(RID p_item, bool p_enabled) = 0;
|
||||
|
||||
enum NinePatchAxisMode {
|
||||
NINE_PATCH_STRETCH,
|
||||
|
||||
Reference in New Issue
Block a user