Improve the top docs sections of VFX classes

This commit is contained in:
MewPurPur
2023-06-24 13:19:58 +02:00
parent 237bd0a615
commit 57d05ffc66
46 changed files with 103 additions and 98 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CompressedCubemapArray" inherits="CompressedTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Array of 6-sided textures typically used in 3D rendering, optionally compressed.
An optionally compressed [CubemapArray].
</brief_description>
<description>
A cubemap array that is loaded from a [code].ccubearray[/code] file. This file format is internal to Godot; it is created by importing other image formats with the import system. [CompressedCubemapArray] can use one of 4 compresson methods: