Improve the top docs sections of VFX classes
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CompressedCubemapArray" inherits="CompressedTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Array of 6-sided textures typically used in 3D rendering, optionally compressed.
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An optionally compressed [CubemapArray].
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</brief_description>
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<description>
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A cubemap array that is loaded from a [code].ccubearray[/code] file. This file format is internal to Godot; it is created by importing other image formats with the import system. [CompressedCubemapArray] can use one of 4 compresson methods:
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