Improve the top docs sections of VFX classes

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MewPurPur
2023-06-24 13:19:58 +02:00
parent 237bd0a615
commit 57d05ffc66
46 changed files with 103 additions and 98 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GPUParticles2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2D particle emitter.
A 2D particle emitter.
</brief_description>
<description>
2D particle node used to create a variety of particle systems and effects. [GPUParticles2D] features an emitter that generates some number of particles at a given rate.
Use the [member process_material] property to add a [ParticleProcessMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
2D particles can optionally collide with [LightOccluder2D] nodes (note: they don't collide with [PhysicsBody2D] nodes).
2D particles can optionally collide with [LightOccluder2D], but they don't collide with [PhysicsBody2D] nodes.
</description>
<tutorials>
<link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>