Improve the top docs sections of VFX classes
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="GPUParticlesAttractor3D" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Abstract class for 3D particle attractors affecting [GPUParticles3D] nodes.
|
||||
Abstract base class for 3D particle attractors.
|
||||
</brief_description>
|
||||
<description>
|
||||
Particle attractors can be used to attract particles towards the attractor's origin, or to push them away from the attractor's origin.
|
||||
@ -25,7 +25,7 @@
|
||||
[b]Note:[/b] If [member directionality] is greater than [code]0.0[/code], the direction in which particles are pushed can be changed by rotating the [GPUParticlesAttractor3D] node.
|
||||
</member>
|
||||
<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
|
||||
If [member strength] is negative, particles will be pushed in the reverse direction. Particles will be pushed [i]away[/i] from the attractor's origin if [member directionality] is [code]0.0[/code], or towards local +Z if [member directionality] is greater than [code]0.0[/code].
|
||||
Adjusts the strength of the attractor. If [member strength] is negative, particles will be pushed in the opposite direction. Particles will be pushed [i]away[/i] from the attractor's origin if [member directionality] is [code]0.0[/code], or towards local +Z if [member directionality] is greater than [code]0.0[/code].
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
|
||||
Reference in New Issue
Block a user