Improve the top docs sections of VFX classes
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollision3D" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract class for 3D particle collision shapes affecting [GPUParticles3D] nodes.
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Abstract base class for 3D particle collision shapes affecting [GPUParticles3D] nodes.
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</brief_description>
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<description>
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Particle collision shapes can be used to make particles stop or bounce against them.
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Particle collision shapes in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is [i]not[/i] supported.
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Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is [i]not[/i] supported.
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Particle collision shapes can be temporarily disabled by hiding them.
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[b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
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[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
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