Improve the top docs sections of VFX classes
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Material" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract base [Resource] for coloring and shading geometry.
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Abstract base class for applying visual properties to an object, such as color and roughness.
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</brief_description>
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<description>
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Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
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[Material] is a base resource used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a [Material]. A few flags and parameters are shared between all material types and are configured here.
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</description>
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<tutorials>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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