Improve the top docs sections of VFX classes

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MewPurPur
2023-06-24 13:19:58 +02:00
parent 237bd0a615
commit 57d05ffc66
46 changed files with 103 additions and 98 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Material" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
Abstract base class for applying visual properties to an object, such as color and roughness.
</brief_description>
<description>
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
[Material] is a base resource used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a [Material]. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>