Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
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@ -40,12 +40,36 @@
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Returns the playback position within the current animation state.
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</description>
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</method>
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<method name="get_fading_from_length" qualifiers="const">
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<return type="float" />
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<description>
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Returns the playback state length of the node from [method get_fading_from_node]. Returns [code]0[/code] if no animation fade is occurring.
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</description>
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</method>
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<method name="get_fading_from_node" qualifiers="const">
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<return type="StringName" />
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<description>
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Returns the starting state of currently fading animation.
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</description>
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</method>
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<method name="get_fading_from_play_position" qualifiers="const">
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<return type="float" />
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<description>
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Returns the playback position of the node from [method get_fading_from_node]. Returns [code]0[/code] if no animation fade is occurring.
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</description>
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</method>
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<method name="get_fading_length" qualifiers="const">
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<return type="float" />
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<description>
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Returns the length of the current fade animation. Returns [code]0[/code] if no animation fade is occurring.
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</description>
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</method>
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<method name="get_fading_position" qualifiers="const">
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<return type="float" />
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<description>
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Returns the playback position of the current fade animation. Returns [code]0[/code] if no animation fade is occurring.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="StringName[]" />
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<description>
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