Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.

This commit is contained in:
Juan Linietsky
2017-06-17 23:26:49 -03:00
parent f41cc5b590
commit 5c6cac4e53
18 changed files with 308 additions and 157 deletions

View File

@ -766,3 +766,12 @@
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
} \
}
#define FUNC11(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11) { \
if (Thread::get_caller_ID() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
} \
}