[Navigation] Create a dedicated 2D navigation server

* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
This commit is contained in:
A Thousand Ships
2025-02-26 11:48:13 +01:00
parent 7598b08ec2
commit 5cc0539961
90 changed files with 8083 additions and 910 deletions

View File

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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_navigation_3d = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
navigation_2d_enabled = "navigation_2d" in env.module_list
# Recast Thirdparty source files
if env["builtin_recastnavigation"]:
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
thirdparty_sources = [
"Source/Recast.cpp",
"Source/RecastAlloc.cpp",
"Source/RecastArea.cpp",
"Source/RecastAssert.cpp",
"Source/RecastContour.cpp",
"Source/RecastFilter.cpp",
"Source/RecastLayers.cpp",
"Source/RecastMesh.cpp",
"Source/RecastMeshDetail.cpp",
"Source/RecastRasterization.cpp",
"Source/RecastRegion.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation_3d.Prepend(CPPPATH=[thirdparty_dir + "Include"])
env_thirdparty = env_navigation_3d.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
# RVO 2D Thirdparty source files
if env["builtin_rvo2_2d"]:
thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
thirdparty_sources = [
"Agent2d.cpp",
"Obstacle2d.cpp",
"KdTree2d.cpp",
"RVOSimulator2d.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation_3d.Prepend(CPPPATH=[thirdparty_dir])
# Don't build rvo_2d if 2D navigation is enabled.
if not navigation_2d_enabled:
env_thirdparty = env_navigation_3d.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
# RVO 3D Thirdparty source files
if env["builtin_rvo2_3d"]:
thirdparty_dir = "#thirdparty/rvo2/rvo2_3d/"
thirdparty_sources = [
"Agent3d.cpp",
"KdTree3d.cpp",
"RVOSimulator3d.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation_3d.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_navigation_3d.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_navigation_3d.add_source_files(module_obj, "*.cpp")
env_navigation_3d.add_source_files(module_obj, "3d/*.cpp")
if env.editor_build:
env_navigation_3d.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)