Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@ -68,7 +68,7 @@ class ScrollContainer : public Container {
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protected:
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Size2 get_minimum_size() const override;
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void _gui_input(const Ref<InputEvent> &p_gui_input);
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virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
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void _gui_focus_changed(Control *p_control);
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void _update_dimensions();
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void _notification(int p_what);
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