Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@ -206,7 +206,7 @@ void SplitContainer::_notification(int p_what) {
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}
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}
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void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
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void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) {
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@ -337,8 +337,6 @@ bool SplitContainer::is_collapsed() const {
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}
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void SplitContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &SplitContainer::_gui_input);
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ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset);
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ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset);
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ClassDB::bind_method(D_METHOD("clamp_split_offset"), &SplitContainer::clamp_split_offset);
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