Script editor usability fixes

This commit is contained in:
Juan Linietsky
2017-07-15 09:35:29 -03:00
parent 2e73be99d8
commit 5e361ba2ea
2 changed files with 12 additions and 8 deletions

View File

@ -6531,10 +6531,10 @@ EditorNode::EditorNode() {
_dim_timer->connect("timeout", this, "_dim_timeout");
add_child(_dim_timer);
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F3);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));