Merge pull request #110506 from TokageItLab/reset-mod
Fix Reset on Save corrupt poses if scene has multiple Skeletons
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@ -317,11 +317,11 @@ void Skeleton3D::_notification(int p_what) {
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Bone *bonesptr = bones.ptr();
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int len = bones.size();
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thread_local LocalVector<bool> bone_global_pose_dirty_backup;
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LocalVector<bool> bone_global_pose_dirty_backup;
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// Process modifiers.
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thread_local LocalVector<BonePoseBackup> bones_backup;
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LocalVector<BonePoseBackup> bones_backup;
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_find_modifiers();
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if (!modifiers.is_empty()) {
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bones_backup.resize(bones.size());
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