Merge pull request #110506 from TokageItLab/reset-mod

Fix Reset on Save corrupt poses if scene has multiple Skeletons
This commit is contained in:
Thaddeus Crews
2025-10-06 14:34:08 -05:00
2 changed files with 5 additions and 2 deletions

View File

@ -317,11 +317,11 @@ void Skeleton3D::_notification(int p_what) {
Bone *bonesptr = bones.ptr();
int len = bones.size();
thread_local LocalVector<bool> bone_global_pose_dirty_backup;
LocalVector<bool> bone_global_pose_dirty_backup;
// Process modifiers.
thread_local LocalVector<BonePoseBackup> bones_backup;
LocalVector<BonePoseBackup> bones_backup;
_find_modifiers();
if (!modifiers.is_empty()) {
bones_backup.resize(bones.size());