Merge pull request #75468 from Ansraer/four_is_overkill
[3.x] Add support for 3 dir shadow splits
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@ -2522,6 +2522,9 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
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case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
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splits = 2;
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break;
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case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS:
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splits = 3;
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break;
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case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
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splits = 4;
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break;
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@ -2394,6 +2394,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
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@ -494,6 +494,7 @@ public:
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enum LightDirectionalShadowMode {
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LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
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LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
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LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS,
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LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
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};
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