Add ShadowCastingSetting to MeshLibrary / GridMap items
Adds ShadowCastingSetting to MeshLibrary / GridMap items.
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@ -714,6 +714,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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RS::get_singleton()->instance_set_transform(instance, get_global_transform());
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}
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RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)mesh_library->get_item_mesh_cast_shadow(E.key);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, cast_shadows);
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mmi.multimesh = mm;
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mmi.instance = instance;
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