Improve rendering driver fallback on Windows.
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@ -374,6 +374,8 @@ class DisplayServerWindows : public DisplayServer {
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bool initialized = false;
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HWND parent_hwnd = 0;
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bool no_redirection_bitmap = false;
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};
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#ifdef SDL_ENABLED
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@ -384,7 +386,18 @@ class DisplayServerWindows : public DisplayServer {
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uint64_t time_since_popup = 0;
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Ref<Image> icon;
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WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, bool p_exclusive, WindowID p_transient_parent, HWND p_parent_hwnd);
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Error _create_window(WindowID p_window_id, WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect, bool p_exclusive, WindowID p_transient_parent, HWND p_parent_hwnd, bool p_no_redirection_bitmap);
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void _destroy_window(WindowID p_window_id); // Destroys only what was needed to be created for the main window. Does not destroy transient parent dependencies or GL/rendering context windows.
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#ifdef RD_ENABLED
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Error _create_rendering_context_window(WindowID p_window_id);
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void _destroy_rendering_context_window(WindowID p_window_id);
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#endif
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#ifdef GLES3_ENABLED
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Error _create_gl_window(WindowID p_window_id);
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#endif
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WindowID window_id_counter = MAIN_WINDOW_ID;
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RBMap<WindowID, WindowData> windows;
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@ -443,7 +456,7 @@ class DisplayServerWindows : public DisplayServer {
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HashMap<int64_t, Vector2> pointer_last_pos;
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void _send_window_event(const WindowData &wd, WindowEvent p_event);
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void _get_window_style(bool p_main_window, bool p_initialized, bool p_fullscreen, bool p_multiwindow_fs, bool p_borderless, bool p_resizable, bool p_no_min_btn, bool p_no_max_btn, bool p_minimized, bool p_maximized, bool p_maximized_fs, bool p_no_activate_focus, bool p_embed_child, DWORD &r_style, DWORD &r_style_ex);
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void _get_window_style(bool p_main_window, bool p_initialized, bool p_fullscreen, bool p_multiwindow_fs, bool p_borderless, bool p_resizable, bool p_no_min_btn, bool p_no_max_btn, bool p_minimized, bool p_maximized, bool p_maximized_fs, bool p_no_activate_focus, bool p_embed_child, bool p_no_redirection_bitmap, DWORD &r_style, DWORD &r_style_ex);
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MouseMode mouse_mode;
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MouseMode mouse_mode_base = MOUSE_MODE_VISIBLE;
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