Working sky shader implementation
This commit is contained in:
@ -66,5 +66,8 @@
|
||||
<constant name="MODE_PARTICLES" value="2" enum="Mode">
|
||||
Mode used to calculate particle information on a per-particle basis. Not used for drawing.
|
||||
</constant>
|
||||
<constant name="MODE_SKY" value="3" enum="Mode">
|
||||
Mode used for drawing skies. Only works with shaders attached to [Sky] objects.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
||||
Reference in New Issue
Block a user