Add more property hint ranges for project settings

- Tweak property hint ranges for some networking settings to ensure
  the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
  zero to occur.

All relevant project settings are now covered by a range hint.
This commit is contained in:
Hugo Locurcio
2024-10-26 16:18:11 +02:00
parent 216b3302f3
commit 62c17911ea
10 changed files with 28 additions and 28 deletions

View File

@ -1578,7 +1578,7 @@ ProjectSettings::ProjectSettings() {
// installed by the scripts provided in the repository
// (check `misc/scripts/install_d3d12_sdk_windows.py`).
// For example, if the script installs 1.613.3, the default value must be 613.
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 613);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version", PROPERTY_HINT_RANGE, "0,10000,1,or_greater,hide_slider"), 613);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);