doc: Sync classref with current source
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@ -395,5 +395,17 @@
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<constant name="MODE_MASK" value="3">
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The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
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</constant>
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<constant name="SHADOW_FILTER_NONE" value="0">
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</constant>
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<constant name="SHADOW_FILTER_PCF3" value="1">
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</constant>
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<constant name="SHADOW_FILTER_PCF5" value="2">
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</constant>
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<constant name="SHADOW_FILTER_PCF7" value="3">
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</constant>
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<constant name="SHADOW_FILTER_PCF9" value="4">
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</constant>
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<constant name="SHADOW_FILTER_PCF13" value="5">
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</constant>
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</constants>
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</class>
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