Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough

EditorHelp: Improve enum ref resolving and add constant ref support
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Rémi Verschelde
2019-04-05 15:19:21 +02:00
committed by GitHub
89 changed files with 437 additions and 288 deletions

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@ -4,7 +4,7 @@
Saves a specific resource type to a file.
</brief_description>
<description>
The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format.
The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format.
By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader].
</description>
<tutorials>