Make vararg method bind no return and return
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
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committed by
Rémi Verschelde
parent
398d502cc7
commit
63f7f44ccb
@ -14,7 +14,7 @@
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</tutorials>
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<methods>
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<method name="call_group" qualifiers="vararg">
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<return type="Variant" />
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<return type="void" />
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<argument index="0" name="group" type="StringName" />
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<argument index="1" name="method" type="StringName" />
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<description>
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@ -24,7 +24,7 @@
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</description>
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</method>
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<method name="call_group_flags" qualifiers="vararg">
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<return type="Variant" />
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<return type="void" />
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<argument index="0" name="flags" type="int" />
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<argument index="1" name="group" type="StringName" />
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<argument index="2" name="method" type="StringName" />
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