Make vararg method bind no return and return

Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
This commit is contained in:
Pierre-Thomas Meisels
2022-02-22 12:15:43 +01:00
committed by Rémi Verschelde
parent 398d502cc7
commit 63f7f44ccb
16 changed files with 134 additions and 92 deletions

View File

@ -14,7 +14,7 @@
</tutorials>
<methods>
<method name="call_group" qualifiers="vararg">
<return type="Variant" />
<return type="void" />
<argument index="0" name="group" type="StringName" />
<argument index="1" name="method" type="StringName" />
<description>
@ -24,7 +24,7 @@
</description>
</method>
<method name="call_group_flags" qualifiers="vararg">
<return type="Variant" />
<return type="void" />
<argument index="0" name="flags" type="int" />
<argument index="1" name="group" type="StringName" />
<argument index="2" name="method" type="StringName" />