Add NavigationServer random point queries
Adds query functions to get random points on navigation mesh to the NavigationServer.
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@ -58,6 +58,7 @@ public:
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Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
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Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
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RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
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Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
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TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
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TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
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TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
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@ -87,6 +88,7 @@ public:
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int region_get_connections_count(RID p_region) const override { return 0; }
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Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
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Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
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Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
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RID link_create() override { return RID(); }
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void link_set_map(RID p_link, RID p_map) override {}
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RID link_get_map(RID p_link) const override { return RID(); }
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