Merge pull request #111909 from bruvzg/mods_are_bad_they_make_you_mad
Disable some unsafe CLI arguments in template builds by default.
This commit is contained in:
3
misc/dist/linux/godot.6
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3
misc/dist/linux/godot.6
vendored
@ -40,9 +40,6 @@ Use a specific locale (<locale> being a two\-letter code).
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\fB\-\-path\fR <directory>
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Path to a project (<directory> must contain a 'project.godot' file).
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.TP
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\fB\-u\fR, \fB\-\-upwards\fR
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Scan folders upwards for project.godot file.
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.TP
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\fB\-\-main\-pack\fR <file>
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Path to a pack (.pck) file to load.
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.TP
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1
misc/dist/shell/_godot.zsh-completion
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1
misc/dist/shell/_godot.zsh-completion
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@ -37,7 +37,6 @@ _arguments \
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'--quit[quit after the first iteration]' \
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'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
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"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
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'(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \
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'--main-pack[path to a pack (.pck) file to load]:path to .pck file:_files' \
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'--render-thread[set the render thread mode]:render thread mode:(unsafe safe separate)' \
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'--remote-fs[use a remote filesystem]:remote filesystem address' \
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1
misc/dist/shell/godot.bash-completion
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1
misc/dist/shell/godot.bash-completion
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@ -40,7 +40,6 @@ _complete_godot_options() {
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--quit
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--language
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--path
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--upwards
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--main-pack
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--render-thread
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--remote-fs
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1
misc/dist/shell/godot.fish
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1
misc/dist/shell/godot.fish
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@ -53,7 +53,6 @@ complete -c godot -l debug-server -d "Start the editor debug server (<protocol>:
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complete -c godot -l quit -d "Quit after the first iteration"
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complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
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complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
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complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"
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complete -c godot -l main-pack -d "Path to a pack (.pck) file to load" -r
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complete -c godot -l render-thread -d "Set the render thread mode" -x -a "unsafe safe separate"
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complete -c godot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] address)" -x
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