Move the docs for constructors and operators out of methods section
This commit is contained in:
@ -18,36 +18,36 @@
|
||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
||||
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="Basis" qualifiers="constructor">
|
||||
<constructors>
|
||||
<constructor name="Basis">
|
||||
<return type="Basis" />
|
||||
<description>
|
||||
Constructs a default-initialized [Basis] set to [constant IDENTITY].
|
||||
</description>
|
||||
</method>
|
||||
<method name="Basis" qualifiers="constructor">
|
||||
</constructor>
|
||||
<constructor name="Basis">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="from" type="Basis" />
|
||||
<description>
|
||||
Constructs a [Basis] as a copy of the given [Basis].
|
||||
</description>
|
||||
</method>
|
||||
<method name="Basis" qualifiers="constructor">
|
||||
</constructor>
|
||||
<constructor name="Basis">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="axis" type="Vector3" />
|
||||
<argument index="1" name="phi" type="float" />
|
||||
<description>
|
||||
Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]phi[/code], in radians. The axis must be a normalized vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="Basis" qualifiers="constructor">
|
||||
</constructor>
|
||||
<constructor name="Basis">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="from" type="Quaternion" />
|
||||
<description>
|
||||
Constructs a pure rotation basis matrix from the given quaternion.
|
||||
</description>
|
||||
</method>
|
||||
<method name="Basis" qualifiers="constructor">
|
||||
</constructor>
|
||||
<constructor name="Basis">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="x_axis" type="Vector3" />
|
||||
<argument index="1" name="y_axis" type="Vector3" />
|
||||
@ -55,7 +55,9 @@
|
||||
<description>
|
||||
Constructs a basis matrix from 3 axis vectors (matrix columns).
|
||||
</description>
|
||||
</method>
|
||||
</constructor>
|
||||
</constructors>
|
||||
<methods>
|
||||
<method name="determinant" qualifiers="const">
|
||||
<return type="float" />
|
||||
<description>
|
||||
@ -125,60 +127,6 @@
|
||||
The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting Basis is orthonormalized. The [code]target[/code] and [code]up[/code] vectors cannot be zero, and cannot be parallel to each other.
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator !=" qualifiers="operator">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator !=" qualifiers="operator">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator *" qualifiers="operator">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator *" qualifiers="operator">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator *" qualifiers="operator">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
This operator multiplies all components of the [Basis], which scales it uniformly.
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator *" qualifiers="operator">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
This operator multiplies all components of the [Basis], which scales it uniformly.
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator ==" qualifiers="operator">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator ==" qualifiers="operator">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="operator []" qualifiers="operator">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="index" type="int" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="orthonormalized" qualifiers="const">
|
||||
<return type="Basis" />
|
||||
<description>
|
||||
@ -274,4 +222,60 @@
|
||||
The basis that will flip something along the Z axis when used in a transformation.
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
This operator multiplies all components of the [Basis], which scales it uniformly.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Basis" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
This operator multiplies all components of the [Basis], which scales it uniformly.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator []">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="index" type="int" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
</class>
|
||||
|
||||
Reference in New Issue
Block a user