Fix undoredo handling in some dialogs
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@ -113,6 +113,7 @@ class AnimationLibraryEditor : public AcceptDialog {
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protected:
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void _notification(int p_what);
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void _update_editor(Object *p_mixer);
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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static void _bind_methods();
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public:
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