Fix incorrect transform calculation in Camera2D when using a custom viewport
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@ -738,7 +738,8 @@ Size2 Camera2D::_get_camera_screen_size() const {
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if (is_part_of_edited_scene()) {
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return Size2(GLOBAL_GET_CACHED(real_t, "display/window/size/viewport_width"), GLOBAL_GET_CACHED(real_t, "display/window/size/viewport_height"));
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}
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return get_viewport_rect().size;
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ERR_FAIL_NULL_V(viewport, Size2());
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return viewport->get_visible_rect().size;
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}
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void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
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