Disable all 3D nodes, physics, and resources when compiling without 3D

This commit is contained in:
Aaron Franke
2024-02-26 06:34:53 -06:00
parent 810f127022
commit 6aac3e4a16
16 changed files with 68 additions and 19 deletions

View File

@ -37,9 +37,12 @@
#include "servers/audio_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
#ifndef _3D_DISABLED
#include "servers/physics_server_3d.h"
#endif // _3D_DISABLED
Performance *Performance::singleton = nullptr;
void Performance::_bind_methods() {
@ -71,9 +74,11 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
#ifndef _3D_DISABLED
BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
#endif // _3D_DISABLED
BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
BIND_ENUM_CONSTANT(NAVIGATION_ACTIVE_MAPS);
BIND_ENUM_CONSTANT(NAVIGATION_REGION_COUNT);
@ -119,9 +124,11 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"physics_2d/active_objects",
"physics_2d/collision_pairs",
"physics_2d/islands",
#ifndef _3D_DISABLED
"physics_3d/active_objects",
"physics_3d/collision_pairs",
"physics_3d/islands",
#endif // _3D_DISABLED
"audio/driver/output_latency",
"navigation/active_maps",
"navigation/regions",
@ -248,9 +255,11 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
#ifndef _3D_DISABLED
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
#endif // _3D_DISABLED
MONITOR_TYPE_TIME,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,