Disable all 3D nodes, physics, and resources when compiling without 3D
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@ -37,9 +37,12 @@
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#include "servers/audio_server.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/rendering_server.h"
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#ifndef _3D_DISABLED
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#include "servers/physics_server_3d.h"
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#endif // _3D_DISABLED
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Performance *Performance::singleton = nullptr;
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void Performance::_bind_methods() {
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@ -71,9 +74,11 @@ void Performance::_bind_methods() {
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BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
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BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
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BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
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#ifndef _3D_DISABLED
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BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
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#endif // _3D_DISABLED
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BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
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BIND_ENUM_CONSTANT(NAVIGATION_ACTIVE_MAPS);
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BIND_ENUM_CONSTANT(NAVIGATION_REGION_COUNT);
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@ -119,9 +124,11 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
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"physics_2d/active_objects",
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"physics_2d/collision_pairs",
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"physics_2d/islands",
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#ifndef _3D_DISABLED
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"physics_3d/active_objects",
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"physics_3d/collision_pairs",
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"physics_3d/islands",
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#endif // _3D_DISABLED
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"audio/driver/output_latency",
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"navigation/active_maps",
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"navigation/regions",
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@ -248,9 +255,11 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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#ifndef _3D_DISABLED
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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#endif // _3D_DISABLED
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MONITOR_TYPE_TIME,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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