Disable all 3D nodes, physics, and resources when compiling without 3D

This commit is contained in:
Aaron Franke
2024-02-26 06:34:53 -06:00
parent 810f127022
commit 6aac3e4a16
16 changed files with 68 additions and 19 deletions

View File

@ -34,8 +34,10 @@
#include "core/templates/pair.h"
#include "scene/resources/surface_tool.h"
#ifndef _3D_DISABLED
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#endif // _3D_DISABLED
void MeshConvexDecompositionSettings::set_max_concavity(real_t p_max_concavity) {
max_concavity = CLAMP(p_max_concavity, 0.001, 1.0);
@ -519,6 +521,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
return Vector<Face3>();
}
#ifndef _3D_DISABLED
Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
Ref<MeshConvexDecompositionSettings> settings = Ref<MeshConvexDecompositionSettings>();
@ -578,6 +581,7 @@ Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const {
shape->set_faces(face_points);
return shape;
}
#endif // _3D_DISABLED
Ref<Mesh> Mesh::create_outline(float p_margin) const {
Array arrays;
@ -896,6 +900,7 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
#ifndef _3D_DISABLED
Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSettings> &p_settings) const {
ERR_FAIL_NULL_V(convex_decomposition_function, Vector<Ref<Shape3D>>());
@ -932,6 +937,7 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSet
return ret;
}
#endif // _3D_DISABLED
int Mesh::get_builtin_bind_pose_count() const {
return 0;