Merge canvas and decal into TextureStorage and add render target
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@ -398,8 +398,6 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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RendererSceneCull *sr = memnew(RendererSceneCull);
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RSG::scene = sr;
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RSG::rasterizer = RendererCompositor::create();
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RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage();
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RSG::decal_atlas_storage = RSG::rasterizer->get_decal_atlas_storage();
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RSG::material_storage = RSG::rasterizer->get_material_storage();
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RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
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RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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