Remove ResourceImporterScene singletons in favor of local usage

This commit is contained in:
Aaron Franke
2023-10-06 01:00:54 -05:00
parent 250ef8dc32
commit 6c516a24e2
6 changed files with 60 additions and 108 deletions

View File

@ -7834,11 +7834,13 @@ EditorNode::EditorNode() {
import_shader_file.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
Ref<ResourceImporterScene> import_scene = memnew(ResourceImporterScene("PackedScene", true));
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
Ref<ResourceImporterScene> import_model_as_scene;
import_model_as_scene.instantiate("PackedScene");
ResourceFormatImporter::get_singleton()->add_importer(import_model_as_scene);
Ref<ResourceImporterScene> import_animation = memnew(ResourceImporterScene("AnimationLibrary", true));
ResourceFormatImporter::get_singleton()->add_importer(import_animation);
Ref<ResourceImporterScene> import_model_as_animation;
import_model_as_animation.instantiate("AnimationLibrary");
ResourceFormatImporter::get_singleton()->add_importer(import_model_as_animation);
{
Ref<EditorSceneFormatImporterCollada> import_collada;