Update docs and bindings for new integer vector types
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doc/classes/Vector2i.xml
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61
doc/classes/Vector2i.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector2i" version="4.0">
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<brief_description>
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Vector used for 2D math using integer coordinates.
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</brief_description>
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<description>
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2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
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It uses integer coordinates.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
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</tutorials>
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<methods>
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<method name="Vector2i">
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<return type="Vector2i">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
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</description>
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</method>
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<method name="Vector2i">
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<return type="Vector2i">
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</return>
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<argument index="0" name="from" type="Vector2">
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</argument>
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<description>
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Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis.
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</constant>
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<constant name="AXIS_Y" value="1">
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Enumerated value for the Y axis.
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</constant>
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<constant name="ZERO" value="Vector2i( 0, 0 )">
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Zero vector.
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</constant>
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<constant name="ONE" value="Vector2i( 1, 1 )">
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One vector.
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</constant>
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<constant name="LEFT" value="Vector2i( -1, 0 )">
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Left unit vector.
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</constant>
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<constant name="RIGHT" value="Vector2i( 1, 0 )">
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Right unit vector.
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</constant>
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<constant name="UP" value="Vector2i( 0, -1 )">
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Up unit vector.
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</constant>
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<constant name="DOWN" value="Vector2i( 0, 1 )">
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Down unit vector.
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</constant>
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</constants>
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</class>
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