Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
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@ -81,6 +81,12 @@ public:
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virtual void set_sleep_state(bool p_sleep) override {}
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virtual bool is_sleeping() const override { return false; }
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virtual void set_collision_layer(uint32_t p_layer) override {}
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virtual uint32_t get_collision_layer() const override { return 0; }
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virtual void set_collision_mask(uint32_t p_mask) override {}
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virtual uint32_t get_collision_mask() const override { return 0; }
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virtual int get_contact_count() const override { return 0; }
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virtual Vector3 get_contact_local_position(int p_contact_idx) const override { return Vector3(); }
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