Fix move_and_slide forcing synchronization with physics thread

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
This commit is contained in:
Mikael Hermansson
2025-08-14 13:05:08 +02:00
parent de463e0241
commit 6c907c2d37
22 changed files with 226 additions and 2 deletions

View File

@ -81,6 +81,12 @@ public:
virtual void set_sleep_state(bool p_sleep) override {}
virtual bool is_sleeping() const override { return false; }
virtual void set_collision_layer(uint32_t p_layer) override {}
virtual uint32_t get_collision_layer() const override { return 0; }
virtual void set_collision_mask(uint32_t p_mask) override {}
virtual uint32_t get_collision_mask() const override { return 0; }
virtual int get_contact_count() const override { return 0; }
virtual Vector3 get_contact_local_position(int p_contact_idx) const override { return Vector3(); }