Merge pull request #107594 from dsnopek/gdextension-shutdown-order-fix
GDExtension: Always run shutdown callback before deinitializing any levels
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@ -815,8 +815,12 @@ typedef void (*GDExtensionMainLoopShutdownCallback)();
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typedef void (*GDExtensionMainLoopFrameCallback)();
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typedef struct {
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// Will be called after Godot is started and is fully initialized.
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GDExtensionMainLoopStartupCallback startup_func;
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// Will be called before Godot is shutdown when it is still fully initialized.
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GDExtensionMainLoopShutdownCallback shutdown_func;
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// Will be called for each process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`.
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// This is intended to be the equivalent of `ScriptLanguage::frame()` for GDExtension language bindings that don't use the script API.
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GDExtensionMainLoopFrameCallback frame_func;
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} GDExtensionMainLoopCallbacks;
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@ -77,13 +77,6 @@ GDExtensionManager::LoadStatus GDExtensionManager::_unload_extension_internal(co
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emit_signal("extension_unloading", p_extension);
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#endif
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if (level >= 0) { // Already initialized up to some level.
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// Deinitialize down from current level.
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for (int32_t i = level; i >= GDExtension::INITIALIZATION_LEVEL_CORE; i--) {
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p_extension->deinitialize_library(GDExtension::InitializationLevel(i));
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}
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}
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if (!shutdown_callback_called) {
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// Extension is unloading before the shutdown callback has been called,
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// which means the engine hasn't shutdown yet but we want to make sure
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@ -93,6 +86,13 @@ GDExtensionManager::LoadStatus GDExtensionManager::_unload_extension_internal(co
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}
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}
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if (level >= 0) { // Already initialized up to some level.
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// Deinitialize down from current level.
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for (int32_t i = level; i >= GDExtension::INITIALIZATION_LEVEL_CORE; i--) {
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p_extension->deinitialize_library(GDExtension::InitializationLevel(i));
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}
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}
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for (const KeyValue<String, String> &kv : p_extension->class_icon_paths) {
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gdextension_class_icon_paths.erase(kv.key);
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}
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