doc: Add missing commas after "If true/false"
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@ -17,10 +17,10 @@
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The Light2D's [Color].
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</member>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
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If [code]true[/code] Light2D will only appear when editing the scene. Default value: [code]false[/code].
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If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
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</member>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
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If [code]true[/code] Light2D will emit light. Default value: [code]true[/code].
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If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
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</member>
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<member name="energy" type="float" setter="set_energy" getter="get_energy">
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The Light2D's energy value. The larger the value, the stronger the light.
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@ -56,7 +56,7 @@
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[Color] of shadows cast by the Light2D.
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</member>
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<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled">
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If [code]true[/code] the Light2D will cast shadows. Default value: [code]false[/code].
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If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
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</member>
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<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
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Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code].
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