Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP
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@ -360,9 +360,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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}
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} else { // PRIMITIVE_TRIANGLE_STRIP
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for (int j = 2; j < ic; j++) {
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facesw[widx++] = vr[ir[j - 2]];
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facesw[widx++] = vr[ir[j - 1]];
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facesw[widx++] = vr[ir[j]];
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if (j % 2 == 0) {
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facesw[widx++] = vr[ir[j - 2]];
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facesw[widx++] = vr[ir[j - 1]];
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facesw[widx++] = vr[ir[j]];
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} else {
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facesw[widx++] = vr[ir[j - 2]];
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facesw[widx++] = vr[ir[j]];
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facesw[widx++] = vr[ir[j - 1]];
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}
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}
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}
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@ -373,9 +379,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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}
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} else { // PRIMITIVE_TRIANGLE_STRIP
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for (int j = 2; j < vc; j++) {
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facesw[widx++] = vr[j - 2];
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facesw[widx++] = vr[j - 1];
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facesw[widx++] = vr[j];
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if (j % 2 == 0) {
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facesw[widx++] = vr[j - 2];
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facesw[widx++] = vr[j - 1];
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facesw[widx++] = vr[j];
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} else {
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facesw[widx++] = vr[j - 2];
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facesw[widx++] = vr[j];
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facesw[widx++] = vr[j - 1];
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}
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}
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}
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}
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