Fix and simplify hit calculation in PopupMenu::_get_mouse_over.

This commit is contained in:
Ibrahn Sahir
2025-03-24 21:54:18 +00:00
parent 1ba856565d
commit 6e7d2abb81

View File

@ -316,32 +316,26 @@ int PopupMenu::_get_items_total_height() const {
}
int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
// Make the item area exclude shadows and the vertical margins and scrollbar.
Rect2 item_clickable_area = panel->get_global_rect();
if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) {
const int scroll_width = scroll_container->get_v_scroll_bar()->get_size().width;
if (is_layout_rtl()) {
item_clickable_area.position.x += scroll_width;
item_clickable_area.size.width -= scroll_width;
}
item_clickable_area.size.width -= scroll_width;
}
float win_scale = get_content_scale_factor();
item_clickable_area.position.x += theme_cache.panel_style->get_margin(SIDE_LEFT);
item_clickable_area.position.y += theme_cache.panel_style->get_margin(SIDE_TOP);
item_clickable_area.position *= win_scale;
item_clickable_area.size.y -= theme_cache.panel_style->get_margin(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_BOTTOM);
item_clickable_area.size *= win_scale;
// Transform to scroll_container local coordinates.
const Point2 scaled_pos = p_over / get_content_scale_factor();
const Point2 over_scroll_container =
scroll_container->get_global_transform_with_canvas().xform_inv(scaled_pos);
if (!item_clickable_area.has_point(p_over)) {
// Check if point is inside the item control as clipped by scroll_container.
const Rect2 scroll_container_rect = Rect2(Point2(), scroll_container->get_size());
const Rect2 bounding_rect = scroll_container_rect.intersection(control->get_rect());
if (!bounding_rect.has_point(over_scroll_container)) {
return -1;
}
float ofs = item_clickable_area.position.y + (float)theme_cache.v_separation * win_scale * 0.5;
// Perform item hit check in control node local space,
// so we don't need to worry about any of the container theming.
const float over_control_y = control->get_transform().xform_inv(over_scroll_container).y;
float bottom_edge = 0;
for (int i = 0; i < items.size(); i++) {
ofs += i > 0 ? (float)theme_cache.v_separation * win_scale : (float)theme_cache.v_separation * win_scale * 0.5;
ofs += _get_item_height(i) * win_scale;
if (p_over.y - control->get_position().y * win_scale < ofs) {
bottom_edge += theme_cache.v_separation;
bottom_edge += _get_item_height(i);
if (bottom_edge > over_control_y) {
return i;
}
}