Merge pull request #104167 from TokageItLab/spring-inside-tree

Add `is_inside_tree()` check to SpringBoneSimulator3D
This commit is contained in:
Thaddeus Crews
2025-04-03 09:27:49 -05:00

View File

@ -1371,6 +1371,9 @@ void SpringBoneSimulator3D::_find_collisions() {
}
void SpringBoneSimulator3D::_process_collisions() {
if (!is_inside_tree()) {
return;
}
for (const ObjectID &oid : collisions) {
Object *t_obj = ObjectDB::get_instance(oid);
if (!t_obj) {
@ -1494,6 +1497,10 @@ void SpringBoneSimulator3D::_set_active(bool p_active) {
}
void SpringBoneSimulator3D::_process_modification() {
if (!is_inside_tree()) {
return;
}
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;
@ -1515,6 +1522,9 @@ void SpringBoneSimulator3D::_process_modification() {
}
void SpringBoneSimulator3D::reset() {
if (!is_inside_tree()) {
return;
}
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;