Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
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@ -7,6 +7,36 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_data" qualifiers="virtual const">
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<return type="Image[]" />
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<description>
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</description>
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</method>
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<method name="_get_depth" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_format" qualifiers="virtual const">
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<return type="int" enum="Image.Format" />
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<description>
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</description>
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</method>
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<method name="_get_height" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_width" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_has_mipmaps" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="Image[]" />
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<description>
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