Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
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@ -47,7 +47,7 @@ class SpinBox : public Range {
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void _release_mouse();
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void _text_submitted(const String &p_string);
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virtual void _value_changed(double) override;
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virtual void _value_changed(double p_value) override;
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void _text_changed(const String &p_string);
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String prefix;
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