Merge pull request #96980 from m4gr3d/enable_legacy_build_customization_by_plugin

Expose `get_export_option_visibility` to editor plugins
This commit is contained in:
Rémi Verschelde
2024-10-01 17:30:49 +02:00
4 changed files with 41 additions and 2 deletions

View File

@ -136,8 +136,29 @@ String EditorExportPreset::_get_property_warning(const StringName &p_name) const
void EditorExportPreset::_get_property_list(List<PropertyInfo> *p_list) const {
for (const KeyValue<StringName, PropertyInfo> &E : properties) {
if (!value_overrides.has(E.key) && platform->get_export_option_visibility(this, E.key)) {
p_list->push_back(E.value);
if (!value_overrides.has(E.key)) {
bool property_visible = platform->get_export_option_visibility(this, E.key);
if (!property_visible) {
continue;
}
// Get option visibility from editor export plugins.
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
if (!export_plugins[i]->supports_platform(platform)) {
continue;
}
export_plugins.write[i]->set_export_preset(Ref<EditorExportPreset>(this));
property_visible = export_plugins[i]->_get_export_option_visibility(platform, E.key);
if (!property_visible) {
break;
}
}
if (property_visible) {
p_list->push_back(E.value);
}
}
}
}